local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
main_id = 11026
L0_1 = {}
L1_1 = 1102601
L2_1 = 1102603
L3_1 = 1102602
L4_1 = 1102604
L5_1 = 1102605
L6_1 = 1102606
L7_1 = 1102607
L8_1 = 1102608
L9_1 = 1102609
L10_1 = 1102610
L11_1 = 1102611
L12_1 = 1102612
L13_1 = 1102626
L14_1 = 1102624
L15_1 = 1102613
L16_1 = 1102619
L17_1 = 1102620
L18_1 = 1102622
L19_1 = 1102623
L20_1 = 1102614
L21_1 = 1102625
L22_1 = 1102615
L23_1 = 1102621
L24_1 = 1102616
L25_1 = 1102617
L26_1 = 1102618
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
L0_1[22] = L22_1
L0_1[23] = L23_1
L0_1[24] = L24_1
L0_1[25] = L25_1
L0_1[26] = L26_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102601"] = L1_1
L1_1 = {}
L0_1["1102602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102603_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102604"] = L1_1
L1_1 = {}
L0_1["1102605"] = L1_1
L1_1 = {}
L0_1["1102606"] = L1_1
L1_1 = {}
L0_1["1102607"] = L1_1
L1_1 = {}
L0_1["1102608"] = L1_1
L1_1 = {}
L0_1["1102609"] = L1_1
L1_1 = {}
L0_1["1102610"] = L1_1
L1_1 = {}
L0_1["1102611"] = L1_1
L1_1 = {}
L0_1["1102612"] = L1_1
L1_1 = {}
L0_1["1102613"] = L1_1
L1_1 = {}
L0_1["1102614"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102615_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12524
L4_1.alias = "Npc12524"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102614_N12524"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12525
L5_1.alias = "Npc12525"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102614_N12525"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12526
L6_1.alias = "Npc12526"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102614_N12526"
L6_1.scene_id = 20131
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12527
L7_1.alias = "Npc12527"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1102614_N12527"
L7_1.scene_id = 20131
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1102615"] = L1_1
L1_1 = {}
L0_1["1102616"] = L1_1
L1_1 = {}
L0_1["1102617"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102618_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102618"] = L1_1
L1_1 = {}
L0_1["1102619"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12498
L3_1.alias = "Npc12498"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N12498"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12505
L4_1.alias = "Npc12505"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12505"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102620"] = L1_1
L1_1 = {}
L0_1["1102622"] = L1_1
L1_1 = {}
L0_1["1102623"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102602_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102602_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102602_N12498"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12499
L5_1.alias = "Npc12499"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102602_N12499"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12500
L6_1.alias = "Npc12500"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102602_N12500"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12504
L7_1.alias = "Npc12504"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1102602_N12504"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 12501
L8_1.alias = "Npc12501"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q1102602_N12501"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 12502
L9_1.alias = "Npc12502"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q1102602_N12502"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["1102602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102602_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102602_N12498"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12499
L5_1.alias = "Npc12499"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102602_N12499"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12500
L6_1.alias = "Npc12500"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102602_N12500"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12504
L7_1.alias = "Npc12504"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1102602_N12504"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 12501
L8_1.alias = "Npc12501"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q1102602_N12501"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 12502
L9_1.alias = "Npc12502"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q1102602_N12502"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["1102603"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12501
L3_1.alias = "Npc12501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102604_N12501"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102604"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102603_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2147
L4_1.alias = "Npc2147"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1102605_N2147"
L4_1.scene_id = 1035
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102603_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2023
L4_1.alias = "Npc2023"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1102606_N2023"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102606"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102608_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102607"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102608_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102608"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102609_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710062
L3_1.alias = "Gadget70710062"
L3_1.pos = "guide_Q1102611"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102609"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "guide_Q1102610"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710062
L3_1.alias = "Gadget70710062"
L3_1.pos = "guide_Q1102611"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102610"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "guide_Q1102610"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710062
L3_1.alias = "Gadget70710062"
L3_1.pos = "guide_Q1102611"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102611"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102612_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102612"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12498"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12505
L5_1.alias = "Npc12505"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102613_N12505"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102613"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102614_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12498"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12505
L5_1.alias = "Npc12505"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102613_N12505"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710688
L3_1.alias = "Gadget70710688Zhiyi"
L3_1.pos = "Q1102615CupZhiyi"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710688
L4_1.alias = "Gadget70710688Other"
L4_1.pos = "Q1102615CupOther"
L4_1.scene_id = 20131
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1102614"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12498
L3_1.alias = "Npc12498"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N12498"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12504
L4_1.alias = "Npc12504"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102615_N12504"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12505
L5_1.alias = "Npc12505"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102613_N12505"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12501
L6_1.alias = "Npc12501"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102615_N12501"
L6_1.scene_id = 20131
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12502
L7_1.alias = "Npc12502"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1102615_N12502"
L7_1.scene_id = 20131
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1102615"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102615_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12498"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12505
L5_1.alias = "Npc12505"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102613_N12505"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102616"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102618_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12499
L4_1.alias = "Npc12499"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102618_N12499"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12500
L5_1.alias = "Npc12500"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102618_N12500"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10234
L6_1.alias = "Npc10234"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102618_N10234"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1102617"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12499
L3_1.alias = "Npc12499"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102618_N12499"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12500
L4_1.alias = "Npc12500"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102618_N12500"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 2003
L5_1.alias = "Npc2003"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1102618_N2003"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10234
L6_1.alias = "Npc10234"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102618_N10234"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 2029
L7_1.alias = "Npc2029"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1102618_N2029_1267"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1102618"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12498"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12505
L5_1.alias = "Npc12505"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102613_N12505"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1005
L6_1.alias = "Paimon"
L6_1.script = "Actor/Quest/Q352/Paimon"
L6_1.pos = "Q1102619_N1005"
L6_1.scene_id = 20131
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1102619"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102620"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102615_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1102613_N12498"
L4_1.scene_id = 20131
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12504
L5_1.alias = "Npc12504"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1102615_N12504"
L5_1.scene_id = 20131
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12505
L6_1.alias = "Npc12505"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1102613_N12505"
L6_1.scene_id = 20131
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12501
L7_1.alias = "Npc12501"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1102615_N12501"
L7_1.scene_id = 20131
L7_1.room_id = 1
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 12502
L8_1.alias = "Npc12502"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q1102615_N12502"
L8_1.scene_id = 20131
L8_1.room_id = 1
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1102621"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102622"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102613_N1048"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102623"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710770
L3_1.alias = "Gadget70710770"
L3_1.pos = "Q1102613_N12547"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102624"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710688
L3_1.alias = "Gadget70710688Other"
L3_1.pos = "Q1102615CupOther"
L3_1.scene_id = 20131
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102625"] = L1_1
L1_1 = {}
L0_1["1102626"] = L1_1
quest_data = L0_1
